Int > all.
After that,
Stronger healing: Haste > Mastery > Crit
Mana lasting longer: Spirit > Crit
Mana seems to be the larger of the two issues. When bad things happen, 80% of the time it is because I finally ran OOM, 20% of the time it is because I lacked the burst healing, so I've been gearing:
Int > Spi > Crit > Haste > Mastery.
Tank Gear:
Twilight Offering Bands – ZulFarak (Sw boss)
Barrier of the Earth Princess – Maraudon (IF Boss)
Salamander Skin – BRD (If Boss)
Ferarro's guide
Talents & glyphs
Crafted gear list
Int > Spirit > Crit & Haste > Mastery
(And Lay On Hands Glyph for minor ??)
• Think of Flash of Light, Holy Light and Divine Light as one group of spells; The standard heals, one small, one medium and one large. And when you use any of those on the Beacon (usually the tank), you get a Holy Point.
• Now all you have left is Holy Shock and Light of Dawn. Holy Shock makes everything faster, so you want to use it every cooldown and the first heal you use, as it starts every combo as well as gives you a Holy Point.
• Then Light of Dawn just heals everyone in front of you. That's it.
• And once you get three combo points, you have a free, powerful Word of Glory in the chamber ready to be fired.See? Not so bad. Start off every pull and fight with Holy Shock. From there, it's just a matter of assessing the situation and deciding which of your three heals - Holy Light (small), Flash of Light (medium), or Divine Light (large) - is needed. As soon as Shock is back up, use it. When you have 3 points, use Word of Glory. When multiple people are taking damage, use Light of Dawn. That's it.
Good article from beta:
ArenaJunkies